The Math object in JavaScript is a built-in object that provides mathematical constants and functions.
It’s not a constructor, so you don’t use new Math().
You access methods like this:
Math.methodName(arguments) console.log(Math.E); // 2.718281828459045 (Euler's number)
console.log(Math.PI); // 3.141592653589793 (π)
console.log(Math.SQRT2); // 1.4142135623730951 (√2)
console.log(Math.SQRT1_2); // 0.7071067811865476 (√1/2)
console.log(Math.LN2); // 0.6931471805599453 (ln 2)
console.log(Math.LN10); // 2.302585092994046 (ln 10)
console.log(Math.LOG2E); // 1.4426950408889634 (log2(e))
console.log(Math.LOG10E); // 0.4342944819032518 (log10(e)) console.log(Math.abs(-7)); // 7 → absolute value
console.log(Math.sign(-10)); // -1 → negative
console.log(Math.sign(0)); // 0
console.log(Math.sign(8)); // 1 → positive
console.log(Math.trunc(5.89)); // 5 → removes decimals
console.log(Math.round(4.6)); // 5 → rounds to nearest integer
console.log(Math.ceil(4.1)); // 5 → rounds up
console.log(Math.floor(4.9)); // 4 → rounds down console.log(Math.pow(2, 3)); // 8 → 2³
console.log(Math.sqrt(16)); // 4 → √16
console.log(Math.cbrt(27)); // 3 → ∛27
console.log(Math.hypot(3, 4)); // 5 → √(3² + 4²) console.log(Math.exp(1)); // 2.718281828459045 → e¹
console.log(Math.expm1(1)); // 1.718281828459045 → e¹ - 1
console.log(Math.log(Math.E)); // 1 → natural log (base e)
console.log(Math.log10(100)); // 2 → base 10 log
console.log(Math.log2(8)); // 3 → base 2 log
console.log(Math.log1p(0.5)); // 0.4054651081081644 → log(1 + x) console.log(Math.sin(Math.PI / 2)); // 1 → sin(90°)
console.log(Math.cos(0)); // 1 → cos(0°)
console.log(Math.tan(Math.PI / 4)); // 1 → tan(45°)
console.log(Math.asin(1)); // 1.5707963267948966 → arcsin(1) = π/2
console.log(Math.acos(0)); // 1.5707963267948966 → arccos(0) = π/2
console.log(Math.atan(1)); // 0.7853981633974483 → arctan(1) = π/4
console.log(Math.atan2(1, 1)); // 0.7853981633974483 → atan2(y, x) console.log(Math.sinh(0)); // 0 → hyperbolic sine
console.log(Math.cosh(0)); // 1 → hyperbolic cosine
console.log(Math.tanh(0)); // 0 → hyperbolic tangent
console.log(Math.asinh(1)); // 0.881373587019543 → inverse hyperbolic sine
console.log(Math.acosh(1)); // 0 → inverse hyperbolic cosine
console.log(Math.atanh(0.5)); // 0.5493061443340549 → inverse hyperbolic tangent console.log(Math.random());
// Random number between 0 (inclusive) and 1 (exclusive)
console.log(Math.floor(Math.random() * 10));
// Random integer between 0 and 9
console.log(Math.floor(Math.random() * (20 - 10 + 1)) + 10);
// Random integer between 10 and 20 console.log(Math.max(1, 5, 10, 3)); // 10 → largest number
console.log(Math.min(1, 5, 10, 3)); // 1 → smallest number
// Clamping a number between 0 and 100:
let value = 120;
let clamped = Math.min(Math.max(value, 0), 100);
console.log(clamped); // 100 console.log(Math.imul(3, 4)); // 12 → integer multiplication (32-bit)
console.log(Math.fround(1.337)); // 1.3370000123977661 → 32-bit float
console.log(Math.clz32(1)); // 31 → count leading zeros in 32-bit binary
console.log(Math.atan2(10, 10)); // 0.7853981633974483 → angle in radians let radius = 5;
let area = Math.PI * Math.pow(radius, 2);
console.log(area); // 78.53981633974483 let length = Math.floor(Math.random() * (16 - 8 + 1)) + 8;
console.log(length); let x1 = 2, y1 = 3, x2 = 7, y2 = 8;
let distance = Math.hypot(x2 - x1, y2 - y1);
console.log(distance); // 7.0710678118654755 let degrees = 180;
let radians = degrees * (Math.PI / 180);
console.log(radians); // 3.141592653589793 | Category | Common Methods |
|---|---|
| Constants | E, PI, SQRT2, SQRT1_2, LN2, LN10, LOG2E, LOG10E |
| Rounding | abs, sign, trunc, round, ceil, floor |
| Power/Roots | pow, sqrt, cbrt, hypot |
| Exponential/Logs | exp, expm1, log, log10, log2, log1p |
| Trigonometry | sin, cos, tan, asin, acos, atan, atan2 |
| Hyperbolic | sinh, cosh, tanh, asinh, acosh, atanh |
| Random/Utility | random, min, max, fround, imul, clz32 |
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