A reference in C++ is an alias for another variable — meaning it is not a copy.
It is just another name for an already-existing variable.
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Think of it like giving someone a nickname.
The person doesn’t change — you just have two names pointing to the same person.
int x = 10;
int& ref = x; // OK
int& badRef; // ❌ ERROR — must be initialized Learn C++ online from a comprehensive edtech platform.
There is no null reference in standard C++. It must bind to a real object.
Once a reference is bound, it forever refers to the same object.
int a = 5;
int b = 20;
int& r = a;
r = b; // assigns value of b → a
// does NOT make r refer to b
(Useful for performance)
Pass a reference to allow the function to change the original variable.
No dereferencing operators required.
| Feature | Reference | Pointer |
|---|---|---|
| Must be initialized? | ✔ Yes | ❌ No |
| Can be NULL? | ❌ No | ✔ Yes |
| Can change what it refers to? | ❌ No | ✔ Yes |
| Syntax | Simple | Requires * and -> |
| Memory address? | Same as original | Has its own address |
void addOne(int& num) {
num += 1; // modifies original
}
int main() {
int a = 10;
addOne(a);
// a is now 11
} Used to return a reference to a variable, usually class members or containers.
int& getElement(std::vector<int>& v, int index) {
return v[index];
}
int main() {
std::vector<int> nums = {1,2,3};
getElement(nums, 1) = 10; // modifies nums[1]
} Used to avoid copying while guaranteeing no modification.
void print(const std::string& name) {
std::cout << name;
} ✔ Faster (no copy)
✔ Safe (can’t modify)
int&)Refers to an existing variable.
const int&)Can bind to literals and temporaries:
const int& r = 10; // allowed int&&) — C++11Used for move semantics and performance optimizations.
int&& temp = 5; Pointers are like phone numbers — you can dial different people (change address).
References are like nicknames — they stick to the same person forever.
const& avoids copying while preventing modification.&& rvalue references enable move semantics.Latest tech news and coding tips.
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